![stick ranger 2 stick ranger 2](https://i.ytimg.com/vi/o5PbvzH6khY/hqdefault.jpg)
Highly effective on large, slow enemies, especially when there is a Bullet's Card 4 equipped, which will double the number of bullets to 48. Similar to Thunder Storm 2, but it summons 24 thunder bolts straight down at the enemy. Both the pellet and the fire residue last for 2s and can both be increased with a Garnet, but only the fire residue deals splash damage. As a result, it will deal more damage to a single enemy and the enemies around it, as well as being better against flying enemies. Just like Volcano 2, but it shoots the fire residues upwards instead of to the side. The projectiles cannot be guided with a Guide's Card and cannot be increased with a Bullet's Card. It is highly recommended for levels with large numbers of enemies such as Seaside 4, Mist Grove 2, and ?, as the projectile can hit and freeze many enemies at once.įires a fast-moving projectile that splits into nine randomly aimed projectiles when hitting terrain or an enemy that slows enemies on impact. If this orb is equipped with a Quick's Card and a Diamond, then its Freeze length will be long enough to keep normal enemies constantly frozen. It can be considered an improved version of Freeze 2 orb, although the Freeze time is the same.
![stick ranger 2 stick ranger 2](https://i.ytimg.com/vi/upDRvoM6ZhE/hqdefault.jpg)
Similar to Big Thunder 3, the projectile pierces terrain and deals splash damage. It is recommended to equip a Quick's Card so it attacks faster. However, Thunder 1 can potentially deal more damage because AT affects all bolts of thunder, and a Bullet's Card can be equipped unlike Big Thunder 3. It is a very useful weapon on strong enemies and bosses. Adding a Garnet will effectively increase the range of the fires, and a Bullet's Card increases the number of flames.įires a large lightning bolt that passes through terrain and deals splash damage. A Guide's Card is a good choice for this weapon, which makes the fire move towards enemies. The amount that the flames curve upward makes them ineffective against low-lying enemies such as Walkers and Trees, as well as VS Mode. This orb fires five flames in a U-shaped path toward the enemy. As Blizzard 2 drops many slowing projectiles and the slow is only slightly weaker, Icicle is only better on powerful single enemies, such as bosses. Fires a short icicle that slows the enemy down. Adding a Garnet will cause the explosion to last longer if it hasn't hit an enemy yet, and a Guide's Card will cause the explosions to turn around, hitting the enemy if it hasn't already.
![stick ranger 2 stick ranger 2](http://img2.wikia.nocookie.net/__cb20131101074036/danball/images/c/c0/SR_World_Map.png)
It penetrates enemies and terrain, making it an ideal weapon in crowded areas such as ?, and can be equipped with a Bullet's Card to increase the number of projectiles. If an enemy is within the Magician's range, 3 oval-shaped explosions occur when the Magician attacks that deal damage to nearby enemies. This is an improvement of Explosion 1 orb. This orb is effective when used against a group of enemies or big enemies. The lightning bolts are staggered, and the orb can be equipped with a Bullet's Card 3/4 to increase lightning bolts dropped to 21 or 24. If an enemy is within the Magician's range, 12 lightning bolts drop from mid-air onto the ground and do individual damage. The Type Thunder counterpart to Blizzard 2. A Garnet increases both the time of the pellet and the fire produced, and a Ruby allows for even more damage. It does very high damage, making it an ideal weapon for the early parts of the game. Each fire does splash damage individually and lasts for 2s. Shoots a pellet which lasts for 2s, and spews 9 fires upon contact with the ground. This orb is effective against a group of enemies or big enemies, and also useful against the Castle Boss. The hailstones are staggered and can be increased to 15 or 18 with a Bullet's Card 3/4.
![stick ranger 2 stick ranger 2](https://i.ytimg.com/vi/wCsiveY69mM/hqdefault.jpg)
Nine hailstones drop from mid-air onto the ground, near an enemy. It is not as effective on bosses or freeze-immune enemies. It is recommended to equip a Quick's Card, a Diamond, 30 DEX on the Magician to help keep enemies constantly frozen. Shoots a bolt that freezes enemies, even in midair. It can be equipped with a Bullet's Card 1 to increase the number of bolts to four. Three bolts of thunder appear in the sky and travel straight toward the enemy. Equipping a Guide's Card makes it effective on flying enemies and most fish, but ineffective against some ground enemies. A Garnet can increase both the time of the fire shot and the ground fire produced. The fire shot lasts for 2s, while the ground fire lasts for 4s and deals splash damage. Shoots a fire which turns into a ground fire upon collision with said ground. Adding a Garnet to it will make the explosion stay longer if it hasn't hit an enemy yet. The explosion is large enough to penetrate the thinnest floating panels to deal damage to enemies on the other side. Shoots a ball like the Magic but creates an explosion upon hitting enemies or the terrain, dealing splash damage.