The entire universe isn't going to perish at the hands of someone with short man syndrome or anything trying to stop trains from blowing up, people being gassed to death and hotels exploding seems a bit more like the sort of thing Rainbow Six would be tasked with.įor the fourth game in a row (if we include both GRAWs), each mission is book-ended by Ubisoft's trademark chopper ride to your destination, complete with stunning, popup-free views. It's a slightly more personal affair, where your best efforts don't always yield the desired results. The story's not exactly the game's strong point, with a typically anodyne cast and dialogue that washes over you, but, for once, the scale of the task at hand seems credible. "No good", of course, gives us the excuse to shoot some more funny foreigners. Kicking off in Paris five years before the game's near-future setting, the game quickly moves on to the neon trash of Sin City once again, where those dastardly terrorists are up to no good with chemical weapons.
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Now's not the time for freaky dancing little lady. Your mileage will vary related to difficulty level and your ability to nail terrorists, but the ongoing trend for shorter single-player experiences in blockbuster releases is blatantly in evidence here, with six hours likely to be the average first run-through for most. Putting the game on at 10am on a leisurely Sunday morning, I'd finished the whole thing before my belly started rumbling for an evening meal - and that's factoring in numerous breaks for snacks, IM chats and idle net-browsing. Lasting just seven 'acts' (over 25 scenes each lasting about 10-15 minutes), the single-player campaign is woefully short-lived. More of the same is just.well, going over old ground. Rainbow Six Vegas, though, got most things right first time. GRAW 2 just about got away with it last year, mainly because it was a far more polished offering than the unfinished original and everything it should have been in the first place. It's all about context.īut since the so-called next generation rolled into town, that approach has been replaced with near-annual updates dressed up as full sequels. Had they been full-price, we might have been grumpier about what were blatant retreads, albeit quality ones. Take Rainbow Six 3: Black Arrow, and Ghost Recon 2: Summit Strike - great examples of fan service, and we gave both 8/10. What you were getting was more of the same new levels built on the same tech with the exact same gameplay, and, as a result, a price tag of less than twenty quid. Works fine with the 360 too hope this helpsI'll bring this up again since everyone seems to have forgotten: Ubisoft used to call these games "standalone expansion packs". I might try it my it myself as I have a few third party controllers as well as a first party wireless controller that won't work with this game. If RSV2 was open while you were changing the IDs you'll have to restart it, but after restarting you should be able to turn your controller on in the settings." Lastly, input your converted VID and PID values into the PCKellerJoysticks file, and make sure to add "UseXInput=True" at the bottom of whichever you chose to use.
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I got an excel spreadsheet that does it at but I believe google will do it too The program shows them in hexadecimal so you need to convert them Run that program, find your controller, scroll over to the VID and PID There's a program you can download that will tell you your controller's VID and PID at (download is at the bottom of the page) You'll need to change the VID and PID of any of the ""s to match your controller Open the file Steam>SteamApps>common>Rainbow Six Vegas 2>KellerGame>Config>PCKellerJoystics I looked a few pages back and found a guy by the name of mathewmcdonald25 posted this.
Originally posted by thepaladin813:Originally posted by unclefishstick|TrailerparkRandy: